
Digital Tutors: Getting Started With TopoGun
English | Team: iRONiSO | ISO | 1.12 GB
Genre: Video Training
In this TopoGun tutorial we're going to learn the basics of using TopoGun to raise custom topology for our models. These days it's vulgar practice to create extremely high intention and highly detailed models in sculpting applications like ZBrush or Mudbox. These models be able to give us a great idea of which a character, set, or prop resoluteness look like but they're usually not optimized notwithstanding rigging, animation, or use in a substantial-time game engine. Or the underlying topology we are using to sculpt may not exist optimal for the detail we're creating. TopoGun remedies these issues ~ means of allowing us to very intuitively allure new geometry right on top of our existing models. This new topology can be used as a reinvigorated base mesh when sculpting, or we have power to use it in game engine longitudinally with all of the texture and perpendicular maps that TopoGun also creates. We'll startle out the course by talking nearly the importance of good topology and why TopoGun can be such a a useful tool. We'll go over the interface and the basics of acquirement around the application. We'll communication about the tools you'll subsist using in TopoGun to create and vary topology. We'll cover the generation of different types of texture maps and cover a symmetrical workflow. Once we're concluded with the tutorial, you'll have ~ing able to start using TopoGun to veritably speed up your workflow and constitute more optimal topology for your projects. We have a mind also be jumping around a selfish to different applications, to see by what means well TopoGun integrates, so it behest be helpful if you have more experience with Maya, ZBrush, or Mudbox
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